Software Classic-Games - Project Firestart (Remake)



Project Firestart (Remake) game box cover. Download and play this classic Erik Hogan game from 2006 in the Action Game genre.


Assault Trooper

Genre: Action Game

Production: by Erik Hogan

Publication date: 2006



Description:

The year is 2066.
The SSF Prometheus, a deep space research vessel currently in Mars orbit, is developing strong, durable creatures to support asteroid mining operations.
But something has gone wrong.
Prometheus command is no longer responding.
SI Agent Jon Hawking has been assigned to investigate and eliminate the threat.The original Project Firestart is a popular sci-fi survival horror game for C64, developed by Dynamix and published by EA games.
Today the game is rated as the 11th best C64 game of all time on Lemon64.com.Although I was a great fan of the C64 during my childhood, this was one game I had never played - or even heard of, until a couple of years back when I read a review for it on Home of the Underdogs.
I was soon playing it on an emulator, and absolutely loved it and thought it held up excellently when compared with todays games.It was about two weeks into June when I read that remakes.org was starting another Remakes competition.
Immediately interested in entering, I started deciding on a project to do while discussing this with my friend Mark, who is an extremely gifted 3D modeller.
After considering several options, the one that was most appealing to me was having a shot at Project Firestart.
I got really excited, and knew that in two and a half months of easy programming my game would be 100% complete, bugless, beautiful looking and give justice to the original game.Hah.
Yeah.
Right.
If I could turn back the clock to July i'd tell yell at myself to make a simpler game.
Which I will do if they ever have a competition again...Project Firestart is easily my most complicated game project ever, and has eaten up an incredible amount of my spare time.
And I've had my fair share of disasters along the way too, with real-life getting in the way for both myself and Mark, and ultimately the end result doesn't match our original creative vision.
However I am proud of my creation, and of the fact that I have finally, after years of amateur game development, finished a game.